Primary exploration of geographic metaverse from the perspective of virtual geographic environment

  • role: First author第一作者
  • Affiliation:

    Aerospace Information Research Institute, Chinese Academy of Sciences, Beijing 100094, China

    University of Chinese Academy of Sciences, Beijing 100049, China

  • Email:gongjh@aircas.ac.cn
  • Introduction: E-mailgongjh@aircas.ac.cn
GONG Jianhua14,  
  • Affiliation:

    School of Geography and Environment,Jiangxi Normal University, Nanchang 330022, China

LIN Hui2,  
  • Affiliation:

    Academy of Army Armored Forces, Beijing 100072, China

XU Bingli3,  
  • Affiliation:

    Aerospace Information Research Institute, Chinese Academy of Sciences, Beijing 100094, China

LI Wenhang1,  
  • Affiliation:

    Aerospace Information Research Institute, Chinese Academy of Sciences, Beijing 100094, China

ZHANG Gouyong1

Resümee

The connotation, initial characteristics, and development trend of association and integration of the three concepts of metaverse, digital twin, and virtual geographic environment are scrutinized. The concept of geographic metaverse is proposed, and three types of digital geographic environments of the geographic metaverse are defined and distinguished based on the relationship between virtual and real contents and the parallel superposition of virtual and real spaces, that is, the virtual geographic environment of digital native, the virtual geographic environment of digital twin, and the augmented geographic environment of digital– real superposition. The essential characteristics of the geographic metaverse are discussed in terms of time–space, avatar, spatial reference system, and presence–absence. Based on the human–earth relationship and the technical requirements of geographic metaverse construction, the conceptual architecture of geographic metaverse platform is established. In the face of the emerging virtual geographic space, avatar society, and virtual–real composite human–land relationship system. In this paper we proposes to establish virtual geographic environment engineering and to promote the construction of geographic metaverse platform and related theoretical application research.Furthermore, grounded in the human-earth relationship and the technical prerequisites for the construction of the geographic metaverse, a conceptual architecture for a geographic metaverse platform is delineated. In light of the emergent virtual geographic sphere, avatar societies, and the composite virtual-real human-land relational framework, it is proposed to establish virtual geographic environment engineering as a pragmatic instrument for advancing the geographic metaverse. Virtual geographic environment engineering, predicated upon virtual reality, augmented reality, and mixed reality technologies alongside geography, seeks to explicate fundamental theories, methodological frameworks, and the engineering creation and application of virtual geographic environments to bolster global and regional sustainability endeavors.A conceptual framework for the geographic metaverse is advanced, comprising three core components. Firstly, the “Human-Object-Field-Process” mapping modeling is advocated to facilitate a three-dimensional equivalence of virtual geographical environments. Secondly, the spatial information infrastructure underpinning the geographic metaverse, encapsulating sensing, computation, and terminal technologies, is expounded upon. Thirdly, emphasis is placed on virtual geographic experimentation and management optimization, enabling innovative practices such as virtual geographical simulations and the enhancement of real geographical systems, alongside virtual social geographic experiments and the optimization of digital societal systems.It is underscored that the development of the geographic metaverse remains in its nascent phase, beset by various theoretical and technical challenges including prospective social and ethical dilemmas, the specter of virtual economic bubbles, and legal quandaries. Nonetheless, the digital spatial domain, virtual human societies, the burgeoning digital creative economy, and the emergent virtual-real symbiotic milieu are projected to engender a novel form of composite computable human-land relationships, profoundly influencing the evolutionary trajectory of global and regional human-land systems and fostering sustainable societal development.In geographic metaverse, interdisciplinary and systematic innovative research endeavors are deemed imperative, necessitating breakthroughs in foundational theories, pivotal technologies, and engineering applications. This undertaking presents a new frontier, concurrently constituting an opportunity and challenge for the innovative advancement of virtual geographic environment engineering, geographical information science, and earth sciences alike.

Schlüsselwort

remote sensing;Geographic metaverse;digital twin;virtual geographic environment;augmented geographic environment;computable human‒land relationship;virtual science

References

  1. 1.
    Batty M. 1997. Virtual geography. Futures, 29(4/5): 337-352
  2. 2.
    Dangermond J and Goodchild M F. 2020. Building geospatial infrastructure. Geo-Spatial Information Science, 23(1): 1-9
  3. 3.
    Gelernter D. 1993. Mirror Worlds: Or the Day Software Puts the Universe in a Shoebox… How It Will Happen and What It Will Mean. Oxford: Oxford University Press
  4. 4.
    Glaessgen E H and Stargel D S. 2012. The digital twin paradigm for future NASA and U.S. air force vehicles//53rd AIAA/ASME/ASCE/AHS/ASC Structures, Structural Dynamics and Materials Conference. Honolulu: AIAA
  5. 5.
    Gong J H. 1997. Geo-Visualization--Theory, Technique and Application. Postdoctoral Report of Institute of Geographic Sciences and Natural Resources Research,, Chinese Academy of Sciences
  6. 6.
    Gong J H. 2013. On thought and methodology of virtual geographic experiment. Journal of Geomatics Science and Technology, 30(4): 399-408
  7. 7.
    Gong J H, Li W H, Zhang G Y, Shen S, Huang L and Sun J. 2018. An augmented geographic environment for geo-process visualization-A case of crowd evacuation simulation. Acta Geodaetica et Cartographica Sinica, 47(8): 1089-1097
  8. 8.
    Gong J H and Lin H. 2001. Virtual Geographic Environments - A Geographic Perspective on Online Virtual Reality. Beijing: Higher Education Press
  9. 9.
    Gong J H, Lin H, Xiao L B and Xie C J. 1999. Perspective on geo-visualization. Journal of Remote Sensing (in Chinese), 3(3): 236-244
  10. 10.
    Gong J H, Zhou J P and Zhang L H. 2010. Study progress and theorectical framework of virtual geographic environments. Advances in Earth Science, 25(9): 915-926
  11. 11.
    Hudson-Smith A and Batty M. 2022. Ubiquitous geographic information in the emergent Metaverse. Transactions in GIS, 26(3): 1147-1157
  12. 12.
    Lang W M, Tian S B, Li Y G, Yu L Q and Wang Z Y. 2022. The evolution of digital twin. Telecommunications Information, 7: 1-3, 9
  13. 13.
    Li D R. 2021. Smart cities based on digital twins. China Internet, (7): 12
  14. 14.
    Li S C, Zhang W B, Chen L Y, Liang Z, Zhang Y J and Wang Z. 2022. Digital twin space and its applications: concurrent discussion on the space reconstruction of geographical research. Acta Geographica Sinica, 77(3): 507-517
  15. 15.
    Lin H and Batty M. 2009. Virtual Geographic Environments. Beijing: Science Press
  16. 16.
    Lin H, Chen M and Lu G N. 2013. Virtual geographic environment: a workspace for computer-aided geographic experiments. Annals of the Association of American Geographers, 103(3): 465-482
  17. 17.
    Lin H and Gong J H. 2002. On virtual geographic environments. Acta Geodaetica et Cartographica Sinica, 31(1): 1-6
  18. 18.
    Lin H and Zhu Q. 2005. The linguistic characteristics of virtual geographic environments. Journal of Remote Sensing (in Chinese), 9(2): 158-165
  19. 19.
    Li Zhi Research Group, Department of Psychological and Behavioral Sciences, Zhejiang University and S-Tech Studio Tencent Research Institute. 2018. VR Tide: Social Implications of VR: Body, Brain, and Soul. Shanghai: Shanghai Education Publishing House
  20. 20.
    Lü G N. 2011. Geographic analysis-oriented Virtual Geographic Environment: framework, structure and functions. Science China Earth Sciences, 54(5): 733-743
  21. 21.
    Ma A N. 2010. Harmonious development of natural and artificial environment//Proceedings of the 378th Xiangshan Scientific Conference on Landscape Cities and Regional Construction in China - Intersection of Geoscience and Building Science. Beijing: 11-22
  22. 22.
    Michael M W. 2005. Product lifecycle management: the new paradigm for enterprises. International Journal of Product Development, 2(1-2): 71-84
  23. 23.
    Pu Q P and Xiang W. 2023. Metaverse and its effect on human society. Journal of Chongqing University (Social Science Edition), 29(2): 111-123
  24. 24.
    Shafto M, Conroy M, Doyle R, Glaessgen E, Kemp C, LeMoigne J and Wang L. 2010. Modeling, simulation, information technology and processing roadmap. NASA
  25. 25.
    Song W L, Lü J, Liu C J, Yang L, Huang H Z, Liu Y S, Shi Z Q, Yan S Q, Lü G M, Li X T and Gui R J. 2022. Application of remote sensing technology in the construction of digital twin river basins. China Flood and Drought Management, 32(6): 15-20
  26. 26.
    Tuan Y F. 1990. Topophilia: A Study of Environmental Perceptions, Attitudes, and Values. Columbia: Columbia University Press
  27. 27.
    Xiao C W, Zhang M W, Liu H L, Qin B and Huang B. 2022. Analysis of the Metaverse's spatial restructuring. Geography and Geo-Information Science, 38(2): 1-9
  28. 28.
    Yoo J. 2022. A study on transaction service of virtual real estate based on metaverse. The Journal of the Institute of Internet, Broadcasting and Communication, 22(2): 83-88
  29. 29.
    Yu J Y. 2001. Qian Xuesen and Modern Science and Technology. Beijing: People’s Publishing House
  30. 30.
    Zhang Z C, Lü G N and Liu X Y. 2009. The Fourth World: Creation and Exploration of a New Time and Space. Beijing: People’s Publishing House
  31. 31.
    Zhao G D, Yi H H and Xu Y Z. 2021. Metaverse. Beijing: China Translation and Publishing House
  32. 32.
    Zhao Y H. 2013. Accessibility among the three worlds: using possible world theory to explain the relationship between fiction and reality. Journal of Lanzhou University (Social Sciences), 41(2): 1-7
  33. 33.
    Zhu J M. 2022. Metaverse and Digital Economy. Beijing: China Translation and Publishing House
  34. 34.
    Zhu Q, Zhang L G, Ding Y L, Hu H, Ge X M, Liu M W and Wang W. 2022. From real 3D modeling to digital twin modeling. Acta Geodaetica et Cartographica Sinica, 51(6): 1040-1049

Lesen Sie die ganze Passage

The above content is generated by Large Model Translation. The translated content is for reference only. We do not assume any commercial or legal responsibilty for any consequences arising from the use of our website